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Poll: Should we be able to toggle Guild Hall?
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Should we be able to toggle Guild Hall?

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Old Oct 30, 2009, 01:02 AM // 01:02   #1
Grotto Attendant
 
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Default Option to toggle Guild Hall between PvP and PvE area.

It's long bothered me that the Guild Hall is treated as a PvP area for skill purposes, since it means I can't really play around with potential builds in my own hall.

Now, however, not only have they filled our Guild Halls with all manner of unsavoury henchmen, but we can no longer even access heroes - further disrupting gameplay.

Proposal: that there be an option, perhaps from the Guild Lord, to switch your Guild Hall to a PvE area. GvG becomes inaccessible, heroes become available again, and you see the PvE versions of skills.

EDIT: It'd also be nice if this PvE version of the hall didn't have all those henchmen. We can't take them with us to regular PvE after all, and they're pretty much just an eyesore.

Last edited by Zahr Dalsk; Oct 30, 2009 at 01:14 AM // 01:14..
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Old Oct 30, 2009, 01:15 AM // 01:15   #2
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I believe I'm in favor for this...

Although, a few things to point out. You'll probably be told something along the lines of "Just go to a town. If you want to be left alone, then go to an Asia/Korea district - it isn't disrupting gameplay." This is true, but I've also found it a little annoying that I cannot change PvE builds in my Guild Hall due to it showing PvP version of the skills.

Also, it might be a little annoying to have to constantly change the "mode" (PvE/PvP) that it's in, just to change skills around, or access heroes.

EDIT: Take a look at another forum post.
http://www.guildwarsguru.com/forum/s...php?t=10409947

Last edited by xMinimalism; Oct 30, 2009 at 01:18 AM // 01:18..
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Old Oct 30, 2009, 01:20 AM // 01:20   #3
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Quote:
Originally Posted by xMinimalism View Post
Although, a few things to point out. You'll probably be told something along the lines of "Just go to a town. If you want to be left alone, then go to an Asia/Korea district - it isn't disrupting gameplay." This is true, but I've also found it a little annoying that I cannot change PvE builds in my Guild Hall due to it showing PvP version of the skills.
They're our Guild Halls. We shouldn't have to leave them and go to a town just because other players (who will never even see, enter, affect, or have any relation to our Guild Hall) want it a certain way.

Otherwise, no real point in having one, is there?

Quote:
Originally Posted by xMinimalism View Post
Also, it might be a little annoying to have to constantly change the "mode" (PvE/PvP) that it's in, just to change skills around, or access heroes.
Actually, I have more in mind that the Guild Leader can just talk to Guild Lord and set it to PvE mode permanently until he sets in back to PvP mode.
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Old Oct 30, 2009, 01:26 AM // 01:26   #4
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not even in permanent mode, but just have it like a dis in the Gh maybe?
or have an option just to switch personally?
i dunno but i don't agree with this update
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Old Oct 30, 2009, 01:26 AM // 01:26   #5
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Quote:
Originally Posted by Zahr Dalsk View Post
They're our Guild Halls. We shouldn't have to leave them and go to a town just because other players (who will never even see, enter, affect, or have any relation to our Guild Hall) want it a certain way.

Otherwise, no real point in having one, is there?
Oh, I'm not saying that, I'm just trying to think for/on both sides of the issue.

Quote:
Originally Posted by Zahr Dalsk View Post
Actually, I have more in mind that the Guild Leader can just talk to Guild Lord and set it to PvE mode permanently until he sets in back to PvP mode.
Now this would be a problem for some - Some Guild Leaders aren't always active.
Yes - people could visit their alliance's/friend's guild halls to do this, but as you even said - "They're our Guild Halls". I don't think JUST the leader should be able to change it from PvE to PvP or vice-versa.
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Old Oct 30, 2009, 01:28 AM // 01:28   #6
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Originally Posted by Silent Hunter Xx View Post
not even in permanent mode, but just have it like a dis in the Gh maybe?
or have an option just to switch personally?
i dunno but i don't agree with this update
A district option would be a great idea, instead of having to talk to a certain NPC to change the "mode".
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Old Oct 30, 2009, 01:29 AM // 01:29   #7
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Voted yes to make my displeasure known but as a simpler suggestion:-

The game already knows if a party has an unascended player in it and prevents access to such areas that require it. Just tinker with that code to include Heroes in GH when joining PvP and job done.
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Old Oct 30, 2009, 01:29 AM // 01:29   #8
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Quote:
Originally Posted by xMinimalism View Post
Now this would be a problem for some - Some Guild Leaders aren't always active.
Yes - people could visit their alliance's/friend's guild halls to do this, but as you even said - "They're our Guild Halls". I don't think JUST the leader should be able to change it from PvE to PvP or vice-versa.
Or officers too. I guess since GW's guild system is a bit lacking (you can't alter officer privileges, for example) it could be that officers can always change it as well. Either way works.
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Old Oct 30, 2009, 01:32 AM // 01:32   #9
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I don't know about toggling but this removal of heroes is very annoying when you are trying to form groups composed of various guilds in the alliance with heroes to fit. It was handy to meet at one guild hall, get set up and go.

Now we have to meet, get ourselves set up, go and then get the heroes set up.

Kinda stupid.

So I vote for the option.
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Old Oct 30, 2009, 01:34 AM // 01:34   #10
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Quote:
Originally Posted by Phineas View Post
Voted yes to make my displeasure known but as a simpler suggestion:-

The game already knows if a party has an unascended player in it and prevents access to such areas that require it. Just tinker with that code to include Heroes in GH when joining PvP and job done.
Agree with Phineas
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Old Oct 30, 2009, 01:43 AM // 01:43   #11
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voting yes for the reasons I stated on the other thread ...
Quote:
Originally Posted by LicensedLuny View Post
I'm /signing this, too.

I've just recently posted the following on the official wiki's game update talk page. I don't know much about wiki organization, so it may get moved to some more appropriate feedback page later.

The two big things this update broke for me and my friends are ...
- Inability to stage PvE teams which include heroes in our Guild Halls
- Inability to theory-test by scrimmaging against another friend and heroes.

People may say that we can always go stage for PvE in a PvE town, to which I respond, "Well, it was a lot easier in Guild Halls which we sunk lots of cash to have all the PvE npc services accessible." And now the theory-testing with scrimmages will be much harder if you need a player to run each test bar.

Being able to switch the Guild Hall from PvE to PvP mode would be great for theory testing, but I'd be happy if they simply gave back the two features this update took away.
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Old Oct 30, 2009, 01:59 AM // 01:59   #12
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Quote:
Originally Posted by Phineas View Post
Voted yes to make my displeasure known but as a simpler suggestion:-

The game already knows if a party has an unascended player in it and prevents access to such areas that require it. Just tinker with that code to include Heroes in GH when joining PvP and job done.
I posted something similar in the other thread, and I hope this can be done. A PvE hall would be a nice option, too. Districts seem like a workable solution, but I'm unsure if this would increase server load. I voted yes.
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Old Oct 30, 2009, 02:16 AM // 02:16   #13
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VERY unhappy with the update. I specificly have as little as possible in my GH because I prefer it that way. I start the game back up and suddenly I'm throwing a party! I want all the henches gone please. Put it back the way it was before the update.
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Old Oct 30, 2009, 02:28 AM // 02:28   #14
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YES!!!YES!!!YES!!!YES!!!

I am not a fan of this update at all...
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Old Oct 30, 2009, 02:29 AM // 02:29   #15
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Just curious, would it be easier to just put two outposts on Battle Isles for Guild Hall, one PvE, one PvP?
(Like how FA and JQ normally showed up in Factions)

Right now there is actually an empty unused island on the map (formarly known as TA) all the hooks should be already there.
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Old Oct 30, 2009, 02:48 AM // 02:48   #16
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If you want a pieceful place where you can sit, and think about (or even create) new builds, go to one of the Kurzick outposts. There are some beautiful ones, and if you don't like the Stoned Forest, head to the Jade Sea.
Personally, i love to be in Leviathan Pits, while i set up my new heroway.

GvG starts from the Guild Hall. The skills must be in their pvp version. Able to chose between the two versions? Well, look at all these new updates. UWSC is harder, we finally got our PvP henchmen, no more Tease hero in Heroe's Ascent. Be grateful for this.
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Old Oct 30, 2009, 02:56 AM // 02:56   #17
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Originally Posted by Marzipan Marci View Post
If you want a pieceful place where you can sit, and think about (or even create) new builds, go to one of the Kurzick outposts. There are some beautiful ones, and if you don't like the Stoned Forest, head to the Jade Sea.
Personally, i love to be in Leviathan Pits, while i set up my new heroway.
It costs 470 platinum to acquire the PvE-related services in the Guild Hall. I think that speaks for itself. Sure, we could go to another location. But why should we have to? Did we not furnish our Guild Halls specifically as a convenient, peaceful place where we could do whatever preparations and merchant trading we want? Not to have heroes locked out, skills switched to an invalid set, and many useless henchmen stuffed in.

You're basically telling us that after buying a Guild Hall and spending a significant amount of time filling it with NPCs, suddenly we should just bugger off and not use it. Because GvGers cried about heroes.

Quote:
Originally Posted by Marzipan Marci View Post
GvG starts from the Guild Hall. The skills must be in their pvp version.
Many PvE players go to Guild Hall to play around with builds and hero setup. The skills must be in their PvE version.

Quote:
Originally Posted by Marzipan Marci View Post
UWSC is harder
And SF is still rampant throughout the game.

Quote:
Originally Posted by Marzipan Marci View Post
we finally got our PvP henchmen
Not that it affects anything.

Quote:
Originally Posted by Marzipan Marci View Post
no more Tease hero in Heroe's Ascent.
And we should care what happens in HA why?

Quote:
Originally Posted by Marzipan Marci View Post
Be grateful for this.
Why? All they did was hurt Shadow Form a bit, in one location.
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Old Oct 30, 2009, 03:07 AM // 03:07   #18
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Annoyance, yes. Problem, no. I don't think it would help the guilds out who do both PvP and PvE extensively. Say there is a group preparing for a GvG in the hall, and another setting up for The Deep or Urgoz. The people working on GvG would want the PvP version of the hall, while the Deep/Urgoz team would want the PvE version. And having to swiatch back and forth would cause people to make posts of "Get rid of the PvE/PvP version of the hall!".

Just learn to deal with it.... it isn't that hard.
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Old Oct 30, 2009, 03:09 AM // 03:09   #19
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Quote:
Originally Posted by Zahr Dalsk View Post
And we should care what happens in HA why?
No offense, but from that i can figure out that you're a pve-player, who thinks a full gh is expensive, never ben to HA, and still QQ-ing about SF.
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Old Oct 30, 2009, 03:11 AM // 03:11   #20
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Just set it so you cant enter Gvg with hero. makes both parties happy and end off
was no need to take heroes out of GH completely
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